VR is primarily used as a visualisation tool, so the limits to its application to the modern world is limited only by the Imagination. Experience is everything in today's society, so a tool that can simulate experience can be used in many ways. I will list by area the main current uses of VR.

VR is used to construct 3D walkthroughs to evaluate design decisions, present designs to customers and to demonstrate how a planned construction fits into the environment in which it is intended to be built, replacing hand drawn perspectives of the past and allowing for many new design methods to be introduced and tested.

VR has a lot to offer for education and excelerated learning, as it provides a controlled learning environment where children can visualise concepts through imagery and interaction.

In Nagoya Japan one of the first Virtual theatres provides a 48 M.U.D (multi-user-domain) imersive VR network where a large group of school children can explore and investigate a virtual pond and by photographing the animals and insects they meet, they can learn about complex interactions between man and the environment. This method of learning can also be applied to many other areas of teaching including visits back in time to virtual worlds of the past.

Virtual conferencing can be used over the internet, to collaborate in virtual work groups, allowing people to meet, discuss, visualise and supervise work without actually being there. This is used in many places and although still developing , it offers endless possibilities, escaping the limitations of the physical world.

This is the most widely used application of VR and is very effective in many industries. Following World war 2 the military has been pumping millions of dollars into the technology as it escapes all of the huge costs and safety risks in training in many areas, the main being Flight Simulators, Driving Simulators, Ship Simulators, Tank Simulators, Training for hazardous or difficult situations, nuclear plant maintanace, Learning to move in zero gravity, Locating and fixing faults in equipment Anything you can imagine can be constructed to suit a training programme.

VR is used successfully in training for risky situations, such as surgery, where VR can offer a safe and realistic operating situation where a trainee surgeon can touch and feel a 3D object using his fingertip, even feeling a pop as each layer of tissue is pierced.

Virtual galleries and museums can be created to allow people to experience what it may be like to visit the Sistine chapel for example, or virtual theatres where you can sit in a virtual audience and see a play or concert.

VR is a vast new medium that can allow for many new art projects combining moving imagery, sound, feeling and atmosphere, which allows for a much more direct connection between the artists vision and the viewers interpretation. The games and entertainment industry have made virtual reality available to the public, by providing interactive simulations with a strong sense of realism in a world confronting different situations and enemies, by placing the player in the cockpit of a plane/car or the body of an armed fighter, the involvement of the participant is greatly increased, and also the enjoyment. The current development in games consoles is allowing for these virtual devices to be integrated as the marketing values are infinite. You won't be surprised to know that VR is used in sports and fitness training,

VR can provide 3D visualisation of complex financial information, replacing boring graphical presentations that are hard to understand. Demonstrations of products/prototypes to clients can also be created, for example a customer could visit a virtual kitchen they may be interested in purchasing, which allows for a stronger selling point from many angles. Virtual business meetings and conferences can take place, which can eliminate long and costly business trips giving more precious time to make money and keep a closer eye on new developments and sub-companies.

"It is only now that we have sufficiently high-powered and low-costing computers to think of this technology as a consumer entertainment medium. In this new context, it will be nothing short of awesome".

(Nicholas Negroponte, Being Digital 1995)

Architecture, Design and Prototyping
Education
Conferencing
Training
Business
Art and Leisure
Medical
In Japan ,Kawaski wanted to reduce the death rate of young bikers so they created a VR city to train learners in virtual traffic, the list goes on.

In the US a company called 'Interax' have developed a virtual fitness instructor called 'Ultracoach VR' where you can cycle, exercise and train in a VR environment where heart rate, speed data e.t.c can be displayed.

There are many areas in medicine that benefit from VR including: Rehabilitation, Phobia therapy, using VR input devices and telepresence to enable handicapped people to do things that would other wise be impossible for them to do, Enable handicapped people to visit or see places that they would be otherwise unable to experience. One of the most rewarding current uses of VR is providing a safe and controlled environment to learn new skills. Rhona Innes worked on a project at Edinbougrh University, constructing safe environments where a handicapped person could learn basic skills in a virtual kitchen or supermarket, which could help them build confidence in the real world.